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Design and Evaluation of a Cybersecurity Awareness Training Game.

  • Duy Huynh, Phuc Luong, Hiroyuki Iida, and Razvan Beuran.
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    Gay Dating Simulator 'Dream Daddy' Might Just Be the Gaming Miracle of the Year. The Game Genre Map: A Revised Game Classification (CHI PLAY '15).

  • Stephanie Heintz and Effie Lai-Chong Law.
  • 2018 International Conference on Information and Communication Technology Convergence (ICTC) (2018).
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  • Association for Computing Machinery, New York, NY, USA, Article 265, bibinfonumpages8 pages. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. Melcer, Max Kreminski, Nick Junius, and Noah Wardrip-Fruin. In Games and Narrative: Theory and Practice. Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research.

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    Melcer, Max Kreminski, Nick Junius, James Ryan, and Noah Wardrip-Fruin. Towards Genre as a Game Design Research Approach. International Journal of Advanced Computer Science and Applications, Vol. A Serious Game for Improving Inferencing in the Presence of Foreign Language Unknown Words.

  • Pedro Gabriel, Tsukasa Hirashima, and Hayashi Yusuke.
  • 2016 International Electronics Symposium (IES) (2016). The effects of conversation-gambits visual-novel game on students english achievement and motivation. 2016 IEEE 5th Global Conference on Consumer Electronics (2016).

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    EPUB-type visual novel gives us happy math: A prototype of edutainment software on math. Game Classification and Game Design: Construction Through Critical Analysis. Association for the Advancement of Computing in Education (AACE), 1160-1169. A Case study on 21st century skills development through a computer based maths game.

  • Nour El Mawas, Michael Bradford, Josephine Andrews, Pramod Pathak, and Cristina Hava Muntean.
  • Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (01 2011). Classifying Serious Games: the G/P/S model.
  • Damien Djaouti, Julian Alvarez, and Jean-Pierre Jessel.
  • In Joint International Conference on Serious Games. Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students.
  • John Dominic S Diez and Edward F Melcer.
  • 2017 23rd International Conference on Virtual System & Multimedia (VSMM) (2017). From hypertext to hyperdimension Neptunia: The future of VR visual novels: The potentials of new technologies for branching-path narrative games. What Defines Video Game Genre? Thinking about Genre Study after the Great Divide. Why Video Game Genres Fail: A Classificatory Analysis.
  • Rachel Clarke, Jin Lee, and Neils Clark.
  • In 1st International Joint Conference of DiGRA and FDG (Dundee, Scotland) (DiGRA/FDG '16). Toward Ludic Gerontechnology: a Review of Games for Dementia Care.

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    Anime and the visual novel: narrative structure, design and play at the crossroads of animation and computer games. Proceedings of the 14th International Conference on the Foundations of Digital Games - FDG 19 (2019).

  • Elin Carstensdottir, Erica Kleinman, and Magy Seif El-Nasr.
  • Association for Computing Machinery, New York, NY, USA, Article 77, bibinfonumpages13 pages.

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    In International Conference on the Foundations of Digital Games (Bugibba, Malta) (FDG '20). A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. Interpreting/subverting the database: Character-conveyed narrative in Japanese visual novel PC games. Poetry as a Visual Novel-a Multimedia Project. Simulation & Gaming - Simulat Gaming, Vol. Genre and game studies: Toward a critical approach to video game genres. The 4th International Conference on Computer Science and Computational Intelligence (ICCSCI 2019) : Enabling Collaboration to Escalate Impact of Research Results for Society. Analyzing the Factors that Influence Learning Experience through Game Based Learning using Visual Novel Game for Learning Pancasila. Yudhisthira, Yulyani Arifin, and Syarifah Diana Permai. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (2018). Toups, Theresa Jean Tanenbaum, and Jessica Hammer. Playing to Wait: A Taxonomy of Idle Games.

  • Sultan Alharthi, Olaa Alsaedi, Zachary Toups, Theresa Tanenbaum, and Jessica Hammer.
  • IOSR Journal of Humanities and Social Science, Vol. Developing Interactive E-Learning Module of English Teaching to Support the Distance Education Program at EEPIS. In In Proceedings of the 2003 DiGRA International Conference: Level Up.
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